'technology'에 해당되는 글 1건

  1. Microsoft Sustainability 2009/03/21

Microsoft Sustainability

from Gallery/ETC 2009/03/21 14:46

Working with Microsoft and director  Mason Nicoll (former creative director at Digital Kitchen and Prologue), Seattle-based studio Oh, Hello brought this vision of a highly-gadgetized future to life with some slick roto, loads of tracking and, of course, silky smooth futurific animation.

I gotta be honest: I’m a closet futurist. I’ve read Kurzweil’s books,and I daydream regularly about some of the stuff depicted in thisproject. Which means that in addition to enjoying this from theperspective of motion design, it interests me in the larger context oftechnology and culture.

If this video is any indicator, the future will fuse togetherinteractive and motion design in ways that this project only begins toimagine. Regardless of whether Microsoft is behind it, those whounderstand the rich nuances of time-based experienced will bewell-positioned to succeed.

Nathan Barr of Oh, Hello was kind enough to answer some of the more pragmatic questions I had about the project:

Did Microsoft have the UI concepts fully boarded out? If so,did they have any idea how the interfaces would move and interact withthe users?

The UI design was already fully realized by the Office Labs teamover at Microsoft.  However, it was always evolving and we received newartwork almost every week—which we then had to extrapolate from theirAI files and re-animate.
MS did have some very basic AE animations before the shoot that theyhad built for their UI as well—that way they could direct the talent asto what the general action would be. (Move your finger here, click hereonce, etc.) However, since this stuff was evolving so quickly, therewas a lot of creative interpretation as well when they shot it.

Did Mason come to you guys after he’d already shoteverything? Is so, was it challenging not having any input during theshooting?

Mason had been talking to us during pre-production and did get someinput from us on how to shoot a couple of the shots—namely thenewspaper and some of the whiteboard stuff.  Thai and Dan were alsoable to be there on set to help with VFX direction the day they shotthe classroom scene.

That being said, there was still a lot of trickery and cheating thatwas required to make their actions match up with what was supposed tohappening in the “software / UI story.”

This looks like a pretty massive project—5 minutes! How long did you guys work on it?

Our part in the project from start to finish took just over 2months.  They cut it down in LA and sent us the “locked” edit to workwith.  The process was pretty much to work scene-by-scene—starting withtracking and roto, then moving on to UI animation and compositing.

The client gave feedback on each scene piece-meal, but we didn’t actually go back to revise anything until the end.
Credits

Live action
Director: Mason Nicoll
EP / Producer: Ellen Stafford

Post production: Oh, Hello
Roto / Tracking: Charlie Bartlett, Dan Brown, Thai Tran, David Holm
UI Animation: Dan Brown, Thai Tran, David Holm
Compositing: Dan Brown Thai Tran, David Holm

Software:
Roto: Motor and AE
Tracking: Mocha and AE
Animation and compositing: AE